![dead island 2 theme song dead island 2 theme song](https://i.pinimg.com/originals/19/2c/b3/192cb370efa560136759e6ac612c49e2.jpg)
And, being a child of the ‘60s, I’ve always had a place in my heart for that sound. “ Psychedelic Rock was a genre I hadn’t gotten the chance to explore in previous titles. Big band jazz, pop, rock and more traditional action cues are all represented. One of the most notable aspects of McConnell’s score is the brilliant mix of music genres and styles. For example, in a big action level we could wait until things get really intense in the battle to bring in the brass and percussion, or go back to just strings and winds if there is a lull in action.”
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This gave us the added benefit of flexibility in mixing and more options for how to play back the music during gameplay. In accordance with social distancing rules we split the orchestra in half and recorded in two passes: one for strings and winds and the other for brass.
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“I’m especially grateful to the Melbourne Symphony, who were able to do full orchestral recordings during COVID. We had so many amazing players, from Orlando to Beijing.” Virtually all the recording was done remotely. Everything else in the 3 hour-long score is real people playing with live instruments. The only samples in the game are piano and vibes (for consistency across different recording situations), Sasha’s techno piece from the original Psychonauts, and one synth sound in the Hollis level. Most all of Psychonauts 2’s three hours of music was recorded by live players. Using live musicians is expensive, and COVID restrictions have made in-person recording difficult. So many game soundtracks are recorded with digital samples.
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Once those were approved it was off to the races: writing mockups, testing them in gameplay, revising, orchestrating, recording, editing and mixing.”
![dead island 2 theme song dead island 2 theme song](https://gamefabrique.com/screenshots2/pc/dead-island-2-03.big.jpg)
We went through a month or so of just me sending them character themes. “ Once I had something in that state I liked, I would send the theme to the team at Double Fine. Once the new themes were established, all the music got fresh treatments in terms of instrumentation, orchestration and live recording.” In fact the first month or so of composing was just doing character sketches on piano for all the new characters. But characters and locations introduced in Psychonauts 2 got brand new themes.
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“I used a lot of the melodies from the original Psychonauts, especially for characters that appear in both games. Psychonauts 2 introduces many new characters. The main title piece is a good example: unlike Psychonauts 1, it’s recorded with a full orchestra and has a brand new theme in the middle for the main villain.” “ Part of the fun of the project was being able to combine old melodies and new ones. Musically, the new game is a mixture of themes from the first game and a lot of new material. So early on with the original Psychonauts he sent me some music to listen to, a CD of folk bands from Transylvania and Moldovia.” A Mix of Old and New “I have found over the years that Tim leads more by suggestion and example than by a lot of hands-on directing. I’ve been very fortunate to score all of Tim Schafer’s games,” McConnell said.
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“ I worked on the score for four of the five plus years it was in development. With their long working history, it was probably a given that McConnell would score Psychonauts 2. Peter McConnell graciously answered some questions about his latest project. A very partial listing of his credits includes classics like Grim Fandango, Brutal Legend, Escape from Monkey Island and Plants vs Zombies. In addition to composing the music for the original Psychonauts game, McConnell is a hugely prolific and respected writer. One of the most eclectic scores has to be Peter McConnell’s music for Tim Schafer’s Psychonauts 2. This has been a great year for videogame music.